Town: Huj̼ Kēiníhp Se

Huj̼ Kēiníhp Se

Huj̼ Kēiníhp Se
Example Tauric architecture.
StateTetbur Commune
ProvenceFtiyāobāt Region
RegionKuz Sæm Steppe
Founded1130
Community LeaderElder Yó̄̌ Ya̋nvē 'Allison Doll' Mboida̋ch Hä̂féó̄ Mboīkī̌ Owens
Area5 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation3208 m (10524 ft)
Average Yearly Precipitation282 cm/y (111 in/y)
Population1356
Population Density271 people per km2 (678 people per mi2)
Town AuraAugury
Naming
Native nameHuj̼ Kēiníhp Se
Pronunciation/huj̼ ci/ /nɪ̞p/
Direct Translation[crusade] [light (weight); easy]
Translation[Not Yet Translated]

Huj̼ Kēiníhp Se (/huj̼ ci/ /nɪ̞p/ [crusade] [light (weight); easy]) is a subtropical Town located in the Ftiyāobāt Region of the Tetbur Commune.

The name Huj̼ Kēiníhp Se is derived from the Tauric language, as Huj̼ Kēiníhp Se was founded by Gelinnaswen Hanford, who was culturaly Tauric.

Climate

Huj̼ Kēiníhp Se has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 23°C (73°F). Huj̼ Kēiníhp Se receives an average of 282 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Huj̼ Kēiníhp Se covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3208 m (10524 ft) above sea level.

Overview

Huj̼ Kēiníhp Se was founded durring the early 12th century in summer of the year 1130, by Gelinnaswen Hanford. The establishment of the new community went well, with no major obsticles durring construction.

Huj̼ Kēiníhp Se was built using the conventions of Tauric durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Huj̼ Kēiníhp Se is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Huj̼ Kēiníhp Se is is constructed arround a series of broad paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Huj̼ Kēiníhp Se's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Huj̼ Kēiníhp Se has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Huj̼ Kēiníhp Se’s streets. A look around Huj̼ Kēiníhp Se has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Huj̼ Kēiníhp Se long.

Civic Infrastructure

Huj̼ Kēiníhp Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Huj̼ Kēiníhp Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Huj̼ Kēiníhp Se's parks.

Huj̼ Kēiníhp Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Huj̼ Kēiníhp Se.

Huj̼ Kēiníhp Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Huj̼ Kēiníhp Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Huj̼ Kēiníhp Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Huj̼ Kēiníhp Se's public wards, blessings, and other arcane systems.

Huj̼ Kēiníhp Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Huj̼ Kēiníhp Se's natural decorations nor waterways.

Huj̼ Kēiníhp Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Huj̼ Kēiníhp Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Huj̼ Kēiníhp Se's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, summer is recurring in Huj̼ Kēiníhp Se.

The Spider, Scarlet (Tiny) near Huj̼ Kēiníhp Se are known to be a mutant strain of the creature.

Huj̼ Kēiníhp Se's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Enchantment energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5532 m2
    • Cattle and Similar Creatures: 339
    • Poultry: 4068
    • Swine: 271
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

418 of Huj̼ Kēiníhp Se's population work within a Foundational Occupation.

911 of Huj̼ Kēiníhp Se's population do not work in a formal occupation, but do contribute to the local economy. 27 (2%) are noncontributers.

Points of Interest

Huj̼ Kēiníhp Se produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Huj̼ Kēiníhp Se is known for its unusual rock formations.

POI

History

The the a Lance rest of Illusion, an a Lance rest imbued with potent amounts of Illusion energies was created near Huj̼ Kēiníhp Se by in time immemorial, reportedly some time during the late 2nd century.

History